v0.8 — Vision Loop + Live Bridge
AI that sees
your Godot game
Build, test, and polish games with an agent that understands
GDScript, .tscn scenes, and what your game actually looks like.
or clone: git clone https://github.com/888wing/god-code
// the problem
AI coding tools don't understand games
Generic AI assistants write code. god-code builds games.
GENERIC AI
Doesn't understand .tscn format Can't see what the game looks like Doesn't verify if it actually works No concept of Godot patterns GOD-CODE
Built-in scene parser + writer
Screenshots & vision analysis
Auto build, test, and validate
41 Godot-specific tools
// capabilities
Built for Godot, not adapted for it
41 Godot Tools
Scene parser, GDScript linter, collision planner, dependency graph — not generic coding, pure Godot.
Vision Loop
Screenshot → analyze → fix → re-screenshot → score. The agent sees what your game looks like.
Live Bridge
TCP connection to running Godot. Query scene tree, inspect nodes, capture viewport in real-time.
Open Source
BYOK, no lock-in, GPL-3.0. Every feature works with your own API key. Pay only for convenience.
// in action
What a session looks like
god-code runs in your terminal. It reads your project, writes code,
validates with Godot, and iterates until it works.
god-code — ~/projects/starfall // pricing
Every feature is free with BYOK
Bring your own API key and use everything for free. Pay only if you want managed infrastructure.
Freeforever
- BYOK (Bring Your Own Key)
- All 41 tools
- Full vision loop
- Community support
Get Started $9/month
- 10K requests/mo
- Platform API key
- Smart model routing
- Email support
Coming Soon $29/month
- 50K requests/mo
- Priority routing
- Usage dashboard
- Vision iteration
- Discord support
Coming Soon $79/month
- 200K requests/mo
- 5 seats
- Team dashboard
- Dedicated channel
Coming Soon // early access
Get notified when Pro launches
Join the waitlist for platform keys, usage dashboard, and priority routing.